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Metro 2033 was profitable for THQ, selling more than 1.5 million copies by June 2012, though the publisher felt that their marketing efforts were rushed. However, the game was also criticized for its bugs and artificial intelligence. Critics gave the game positive reviews, with praise for its horror elements, detailed environments, and interesting plot.
#Metro last light chapter windows
The game was released in March 2010 for Microsoft Windows and Xbox 360. It was first announced in 2006 as Metro 2033: The Last Refuge. The game was powered by the studio's own proprietary 4A Engine. 4A Games focused their efforts on storytelling and atmosphere, intentionally avoiding any multiplayer gameplay to achieve their goal. Glukhovsky gave the studio a lot of creative freedom. Glukhovsky chose 4A Games to adapt his novel due to the studio's location in Eastern Europe, and their expertise in developing first-person shooters.
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Metro 2033 was the debut title for 4A Games, whose founders had experience working on S.T.A.L.K.E.R.: Shadow of Chernobyl at GSC Game World. Players must also wear a gas mask to explore areas covered in fallout radiation, both underground and on the surface. In the game, players encounter human and mutant enemies, who can be killed with a variety of firearms. Players control Artyom, a man who must save his home station from the dangers lurking within the Metro. The story is based on Dmitry Glukhovsky's novel of the same name, where survivors of a nuclear war have taken refuge in the Metro tunnels of Moscow.
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Metro 2033 is a 2010 first-person shooter video game developed by 4A Games and published by THQ.
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